Since the day my tiny boy hands gripped the crisp plastic of my first physical-to-virtual interface device (controller, for the laymen) I've been a certified, card-carryin, flag-wavin, tea-baggin gamer. And I'm not just some teenybopper prancing around in the virtual playground made by some grifter in a master-of-none engine. I craft my own worlds with a bespoke library of bleeding edge tools developed by yours truly. And these worlds are filled to the brim with not only jaw-dropping beauty and innovative mind-melting mechanics, but they're also infused with my unique ideological perspectives. See, I view games as any other medium, a way to communicate ideas and feelings, and lend an immersive viewport into alternative perspectives. I have radical and life-changing information, and I can incept that into the minds of millions with a simple loop. Repetition is key, but novelty is the lure, and all of humanity is my catch. Anyway, I plan to release my first such game within the next 6 to 120 months, depending on how I feel.
As a well-rounded being, I've dabbled in other media as well. I've [b/v]logged on many topics from politics, to philosophy, to art, to gastronomy, to archaeology, to bowling, to computing, to even the power of a crisp glass of a certain "damp alpine" soda. I've transitioned this storytelling prowess to documentary filmaking. I've investigated atrocities in Minecraft, the psychological damage of battle passes, and, in my most infamous case, how an innocuous puzzle game called Harry's Hotdug Bun was actually used as a recruitment tool for a joint FBI/CIA task force that engages in clandestine activities involving Cura musicians in Eastern Anatolia. Wild stuff.